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Plans 11
- Tree recall - retuned hedge gate (30 Aug)2026-08-30
- Tree recall — plan (AI3D-373 follow-up)2026-08-29
- Tree recall - results + your decisions (29 Aug)2026-08-29
- Tree recall - tile-and-score results (29 Aug)2026-08-29
- AI3D-373 Q4 — what from_ground actually changes (seg 085)2026-08-28
- seg3d production 260827 — A1 + A4_5 (new guardrails, 1 cm, voxel back-map)2026-08-27
- AI3D-373 — low / medium vegetation vs tree2026-08-27
- AI3D-373 - vegetation split: pictures for the open questions2026-08-27
- AI3D-337 · Slope-aware SMRF ground gate — implementation plan2026-07-17
- 3D Segmentation Fusion — Plan2026-07-16
- Inner (median-side) pavement edge detection — plan2026-07-11
Pages 25
- AI3D-388 · Fence detection · passes 4–62026-09-08
- AI3D-388 · Fence detection · passes 4–62026-09-08
- AI3D-388 · Fence detection · passes 7–92026-09-08
- AI3D-388 · Fence detection · what counts as a Fence2026-09-08
- AI3D-382 · before / after gallery2026-09-07
- AI3D-382 - detection pass 10 (hard-column unpaint)2026-09-07
- AI3D-382 - detection pass 11 (skirt unpaint, hard-column revert)2026-09-07
- AI3D-382 - detection pass 8 (diagnosis, low band ships, mrf hysteresis reverted)2026-09-07
- AI3D-382 - detection pass 9 (seg3d guardrail-mask unpaint)2026-09-07
- AI3D-382 · returns-based tree recall — final summary2026-09-07
- AI3D-387 — guardrails greenery filters, pass 2 (green-voted height floor) and final val gate2026-09-07
- AI3D-387 — guardrails x number_of_returns post-filter, pass 12026-09-07
- AI3D-388 - Fence detection channel, passes 1-32026-09-07
- seg3d — tree precedence pass 2026-09-072026-09-07
- Tablecloth: one ground surface for each segment2026-09-07
- AI3D-382 - detection passes 2 and 3 (no scan-angle filter)2026-09-06
- AI3D-382 - detection pass 4 (instance reject, per-segment TCS)2026-09-06
- AI3D-382 - detection pass 5 (robust per-segment TCS, pole guard)2026-09-06
- AI3D-382 - detection pass 6 (per-segment TCS without the clamp)2026-09-06
- AI3D-382 - detection pass 7 (ELM seed rejection, final TCS verdict)2026-09-06
- DEM bias from a segment-wide ground union2026-09-06
- AI3D-379 Pydantic config migration — fleet changes2026-09-02
- AI3D-382 number_of_returns in run3 NPZ — fleet diff report2026-09-02
- Tree separation test — segment_085 annotated Tree.e572026-08-27
- Vertical signs — pass 7 (AI3D-339)2026-08-05
Handoffs 12
- Handoff · AI3D-382 — open the PR and file the follow-ups2026-09-07 18:44
- Handoff — Fence detection channel (guardrails detector)2026-09-07 12:58
- Guardrails: number_of_returns vs greenery — handoff2026-09-07 09:22
- Handoff — seg3d: tree precedence & mega-instances2026-09-07 08:44
- Handoff: tablecloth — segment-wide ground classification as the default2026-09-06 14:20
- Handoff: Tree Recall on the No-Angle-Filter Dataset (AI3D-373)2026-09-05 10:00
- Handoff · Zettel: why tablecloth defaults to SMRF over CSF2026-09-04 08:00
- Handoff: guardrails → modelling-export 0.10.0 (schema 1.1)2026-09-04 07:28
- Handoff: Abschnitt 1 Step 3 NPZ with return counts on Azure2026-09-03 05:29
- Handoff: Document the multiple-return-fraction gap (AI3D-337)2026-09-01 08:41
- Handoff — XML Open3D visualizer: show all schema 1.1 feature classes2026-08-29 00:45
- Battlebox WSL rebuild — finishing handoff2026-07-30 08:00